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Anything you’d like to see in the game? On this site? We’ll take your two cents

Topics Started Last Post Posts Views

Pitstops

September 9, 2009-8:14 am

by Andrew-Adair 

September 9, 2009-8:14 am

by Andrew-Adair 

1 412

Physx support

September 20, 2009-7:54 pm

by Prairie 

September 20, 2009-7:54 pm

by Prairie 

1 365

Damage

October 1, 2009-8:17 am

by zlater 

October 1, 2009-8:17 am

by zlater 

1 330

Tyre Limitations

October 11, 2009-3:00 am

by Andrew-Adair 

October 11, 2009-3:00 am

by Andrew-Adair 

1 282

Saving

October 11, 2009-3:06 am

by Andrew-Adair 

October 11, 2009-3:06 am

by Andrew-Adair 

1 209

the dirt side of things.

June 7, 2009-3:57 pm

by har_tj 

November 12, 2009-3:45 pm

by admin 

4 829

All requirements – RFACTOR2

February 15, 2010-5:04 pm

by kvako 

February 15, 2010-5:04 pm

by kvako 

1 883

Multiple Online Qualifying Sessions

March 30, 2010-9:09 pm

by Kevin Cinnamon 

March 30, 2010-9:09 pm

by Kevin Cinnamon 

1 111

Multiclass racing

March 31, 2010-4:01 am

by JTninja 

April 3, 2010-1:41 pm

by anessen 

2 147

Repairable damage

March 31, 2010-4:12 am

by JTninja 

April 3, 2010-1:43 pm

by anessen 

2 203

DirectX 10 or 11? 64bit or 32bit?

January 13, 2010-2:17 pm

by Sidewinder 

April 21, 2010-1:59 pm

by Elias79 

2 810

Multiple wheel rotation setings in game

July 10, 2010-7:28 pm

by BobBitchin 

July 10, 2010-7:28 pm

by BobBitchin 

1 42
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About the Rfactor 2 news – Unofficial Blog forum

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24 Responses

  1. noobslife Says:

    I can’t wait until this game comes out!!!! I love the first one and hope they fixed all the annoying things this time around!

    Posted on May 1st, 2009 at 6:45 pm

  2. roo79 Says:

    Hi just would like to know if anyone knows ruffly when is rfactor hopefully to be released ?

    Posted on May 9th, 2009 at 6:58 pm

  3. admin Says:

    That’s an answer we are all looking forward to. It is assumed Rfactor 2 will come out in a year, but we can only speculate at this moment. More details are soon to follow once we get more news!

    Posted on May 11th, 2009 at 12:48 pm

  4. soadele Says:

    hey guys nice job with rfactor and rfactor 2, i only want to ask if you already know anything about system requirement….

    Posted on May 16th, 2009 at 11:13 pm

  5. admin Says:

    We don’t in fact know much about rfactor 2 system requirements. We can only decipher based on screenshots and assume that directx10 graphic cards will gain support.

    Posted on May 18th, 2009 at 10:20 am

  6. shift88 Says:

    hiya

    let me start off with saying that rf is the best pc racing game so far.

    but there are somethings i would like 2 see improved in rf 2:
    ai cars obey flags better.
    smoother safety car (field drives smoother).
    varying conditions of track and weather.

    hope this will be considert. keep up the good work

    Posted on May 28th, 2009 at 1:27 pm

  7. admin Says:

    We aren’t the official Rfactor 2 site. We are just a bunch of fans who love the game. I am sure your suggestions will not go unnoticed by ISI since it is very constructive.

    Posted on May 28th, 2009 at 4:52 pm

  8. Defile Says:

    Implement a way to RE-JOIN a race already in progress. This has got to be the most annoying thing in RFactor. To practice all week for a sunday night 100% race and get booted due to an internet hiccup on lap 11.

    Posted on June 14th, 2009 at 6:41 pm

  9. KonstantinMiller Says:

    Hi. I like the way you write. Will you post some more articles?

    Posted on July 6th, 2009 at 1:45 pm

  10. Yeoman Says:

    Hi guys, I just want to say great job with rFactor, and I’m really looking forward to the sequel. I have a couple of suggestions:

    1) Red Flag: When we have a big crash can we have a red flag? There has only been 2 games in history to have a red flag (F1 97 and F1 Circus ‘92).

    2) Damage: In open wheel racing, cars that touch each others wheels are likely to fly up into the air or completely roll over. When I was playing open wheel mods in rFactor, it felt like I was racing against rectangles. And make more parts of the car fall off. And when we roll over parts of the car should be flying all over the place.

    3)Animated pit crew: When we go to the pits for refueling/repairs, I want to see loads of people crawling over my car to repair my damage.

    Well I hope you put these suggestions to consideration and thank you for taking your time to read this.
    Thanks and good luck!

    Posted on July 16th, 2009 at 8:54 am

  11. Guiseppe Libertini Says:

    Hi Folks

    i hope rfactor 2 comes out with Tunnelvieweffects.(even faster ride even more unsharp effects around the course)…Thats what i want to have in the new game….

    greets

    Guiseppe

    Posted on July 19th, 2009 at 10:09 am

  12. philcourth Says:

    I really hope we gone see some rain , I miss the hard core driving on the wet .

    Posted on July 21st, 2009 at 1:37 pm

  13. Mr.Sandman - 82 Says:

    List for things i wish to see in rFactor 2 :

    - Rain / dynamic weather
    - Cleaning up track / race line
    - Flatspots on tyres if u lockup too badly on breaking
    - Slightly Better Fysics as on orginal rFactor
    - Smarter Ai Drivers for Single player sessions
    - AND MOST IMPORTANTLY KEEPIN THE GAME AS MOD FRIENDLY AS IT IS NOW.

    Lookin Forward to get my hands on it , soon as it comes out.

    Posted on August 8th, 2009 at 8:22 am

  14. J Weal Says:

    Fully supported, hiccup free driver swaps;
    Truly dynamic weather effects
    Dynamic track surface
    Realistic tyre wear from poor driving
    Ability to rejoin a race after suffering a connection issue
    Wind effects!

    JW

    Posted on October 4th, 2009 at 6:52 am

  15. mirandagreylex Says:

    wheee.. my first post here…
    hello to everyone

    Posted on October 9th, 2009 at 5:39 pm

  16. LaserDave Says:

    Gday mate cant wait for this.

    Posted on October 21st, 2009 at 5:25 pm

  17. eddiespag Says:

    An accurate and easy to use force feedback program/system so no second party ones are needed anymore. It should also be able to simulate flate spotting. A type of live track technology where the track changes with temperature and rubber being layed down but to varying degrees in different parts of the track, for example puddles, oil slick, or a drying track with an emerging racing line. In a humid location, visible contrails at speed. Smart and exellent AI behaviour.

    Posted on October 27th, 2009 at 1:36 pm

  18. dash Says:

    yeah having races where you can rejoin from the pits if you crash out or your interwebs fall over would be great

    Posted on December 10th, 2009 at 9:26 am

  19. BernL Says:

    The open wheel racing is just fabulous, by far the best….would love to see more accurate damage physics,

    Posted on December 17th, 2009 at 4:25 am

  20. BernL Says:

    Direct x 11 support, window 7 is the future, allow for more capable cards . I understand that xp is prominent right now, but the future is windows 7, 64 bit tech. Time for R Factor 2 to be a pioneer and set the standars.

    Posted on December 17th, 2009 at 4:33 am

  21. Hershel Legge Says:

    This is what I’ve been looking for! Thank you so much for sharing this!

    Posted on December 29th, 2009 at 10:59 pm

  22. Massimo C Says:

    all the above plus full use of all cpu cores available on the PC…that’s probably called multithreading I believe.

    Posted on February 3rd, 2010 at 9:51 am

  23. Nes Says:

    It was be cool
    if rF2 have more realistic dirt phisics and long rally special stages with co driver :)
    And you can see another car if it crashed or stoped on the stage..
    Sorry about bad english…
    tnx!

    Posted on March 3rd, 2010 at 4:28 am

  24. Alexandre Says:

    Is this a game for the future or for the past? If it is (and will be) the racing sim of the future, then it MUST be 64bit with DX11 support.

    Posted on March 7th, 2010 at 2:16 pm

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